AI Insights · Timothy · April 2022
Top 5 Historical Games on Android in the UK Q1 2022
In Q1 2022, the top historical games on Android in the UK showed varying trends in downloads, revenue, and active users, with some apps experiencing growth while others saw declines.
In the first quarter of 2022, the performance of the top 5 historical games on Android in the United Kingdom showcased a mix of trends across downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Royal Match from Dream Games, Ltd. saw its weekly revenue fluctuate, peaking at around $153K in mid-January and ending the quarter at approximately $133K. Weekly downloads started strong with about 17K in late January but gradually declined to around 9K by the end of March. The game’s active user base also saw a decline from 141K in early January to about 108K at the end of the quarter.
LilithGames’ Rise of Kingdoms: Lost Crusade showed a steady weekly revenue, starting at $94K in late December and ending at around $59K in late March. Weekly downloads ranged between 1K to 0.8K, with a slight uptick in mid-March. Active users saw a gradual decrease from 22K in early January to 16K by the end of March.
Guns of Glory: Lost Island by FunPlus International AG had a consistent weekly revenue, peaking at about $86K in late February. Downloads fluctuated between 2K and 1K, with a notable increase to about 2.6K at the end of March. Active users remained relatively stable, averaging around 10K throughout the quarter.
Long Tech Network Limited’s Rise of Castles: Ice and Fire experienced a steady revenue stream, peaking at $76K in early February and ending the quarter at approximately $72K. Weekly downloads were inconsistent, starting at about 4K in late December and declining to 1.6K at the end of March. The game’s active users fluctuated but remained around 30K in early January and dropped to approximately 25K by the end of March.
June's Journey: Hidden Objects from Wooga experienced a decline in weekly revenue from $55K in late January to around $47K at the end of March. Downloads varied, starting at about 2.6K in early January and ending at approximately 2.4K. Active users showed a decline from 60K in early January to around 52K by the end of March.
These insights are based on data from Sensor Tower, providing a comprehensive view of the historical games market on Android in the UK. For more detailed insights, visit Sensor Tower.